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A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
THURSDAY, SEPTEMBER 17, 2026
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  1. 001AftermathSEP · 17English

    Wardogs CEO Says Workers Who Speak Out Against Crunch Won't 'Be Happy Here'

    Bulkhead CEO Joe Brammer stated that the studio screens job applicants' social media for anti-crunch messaging and will not hire those who have publicly opposed workplace crunch. Brammer defended the practice as transparent studio policy, claiming workers who own company shares receive payouts from successful game launches as compensation for intensive work periods.

    By Riley MacLeod
  2. 002EurogamerSEP · 16English

    "I apologised" - Wardogs studio CEO issues new response to backlash after saying his studio won't hire people who "constantly tweet anti-crunch messaging"

    Joe Brammer, CEO of Bulkhead studio, apologized after comments about not hiring people who tweet against crunch sparked backlash. He clarified that monitoring applicants' social media was informal discussion about studio culture, and defended Bulkhead's practices including a four-day work week and staff profit-sharing.

    By Sherif Saed; Chris Tapsell
  3. 003KotakuSEP · 16English

    The Studio Behind MindsEye Is Closing Following Latest Round Of Layoffs

    Build a Rocket Boy, the studio behind the GTA-like game MindsEye, is permanently closing following multiple rounds of layoffs and workplace controversies including crunch accusations and unlawful employee monitoring. Multiple employees confirmed the shutdown on LinkedIn, with the studio winding down operations while facing ongoing scrutiny from the Independent Workers' Union of Great Britain over worker treatment.

    By Lewis Parker
  4. 004KotakuSEP · 15English

    Wardogs CEO: Studio Doesn't Hire People Who Advocate Against Crunch

    Bulkhead CEO Joe Brammer stated the studio deliberately avoids hiring people who publicly criticize crunch, screening social media during recruitment. While acknowledging crunch is inevitable in game development, Brammer emphasized Bulkhead expects hard work and offers share bonuses to compensate, though not all employees receive these benefits.

    By Zack Zwiezen