source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
THURSDAY, SEPTEMBER 17, 2026
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  1. 001NintendoLifeSEP · 15English

    007 First Light On Switch 2 Delayed Until March 2027

    007 First Light's Nintendo Switch 2 port has been delayed from summer 2026 to March 2027 to allow additional time for performance optimization. Developer IO Interactive cited the need to deliver the quality players expect, and the game will be playable at Tokyo Game Show.

    By Nintendo Life; Matthew Reynolds
  2. 002WccftechSEP · 11English

    Final Fantasy VII Revelation’s Armors Can Link 3 Materia Slots, and Hamaguchi Says We’re the First to Hear It

    Final Fantasy VII Revelation will feature a fully planetary open world and armor with three linked materia slots, according to director Naoki Hamaguchi in an exclusive interview at gamescom 2026. The game launches April 8, 2027, and will not lock players out of side content based on story progression, allowing flexible quest completion.

    By Kai Tatsumoto
  3. 003DeadlineSEP · 10English

    'Final Fantasy 7 Revelation' Interview: Hands-On Preview

    Final Fantasy VII Revelation, the concluding chapter of Square Enix's remake trilogy, expands to a planet-wide open world featuring the Highwind airship. The game deepens character lore for Vincent and Yuffie while advancing Zack's role in the trilogy's overarching mystery as Cloud and his party race to stop Sephiroth.

    By Destiny Jackson
  4. 004KotakuSEP · 10English

    How Final Fantasy 7 Revelation Is Going All Out For The Big Finale: Having Less Content Was 'Never Part Of The Conversation'

    Final Fantasy VII Revelation, the concluding chapter of the remake trilogy, expands the open-world design with new regions like Mideel and Wutai while maintaining the series' tradition of diverse side content. Director Naoki Hamaguchi confirms the team doubled down on abundant content rather than cutting back, while improving player choice through cutscene skips, minigame difficulty options, and varied non-combat rewards to address Rebirth feedback.

    By Hayes Madsen; Ethan Gach