source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
THURSDAY, SEPTEMBER 17, 2026
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  1. 001Hacker NewsSEP · 16English

    GDScript: The Good, Bad, and Ugly Parts

    A developer who ported a TypeScript system to GDScript for Godot discusses the language's strengths, including purpose-built game development features like native Vector2/Vector3 types, signals as first-class citizens, and predictable memory management via manual allocation and reference counting rather than garbage collection. The article examines GDScript's design trade-offs compared to other languages used in game development.

    By Bruno Dias
  2. 002Hacker NewsSEP · 15English

    GDScript: The Good, Bad, and Ugly Parts

    A developer who ported a TypeScript system to GDScript shares a detailed analysis of the language's strengths, weaknesses, and design choices. GDScript was purpose-built for game development in Godot, offering native game-dev types, no garbage collector, first-class signals, and tight engine integration, though it has trade-offs in performance and feature completeness compared to general-purpose languages.

    By Bruno Dias
  3. 003Hacker NewsSEP · 14English

    Worlds Upon The Wind: a peaceful roguelite deckbuilder about resettling a world

    Worlds Upon The Wind is a peaceful roguelite deckbuilder released as public domain on Steam, featuring a 20-30 hour campaign with hundreds of cards and relics inspired by Japanese ukiyo-e art. The complete Godot 4 project, source code, and development tools are provided as a reference for indie developers, though audio files are excluded due to licensing restrictions.

    By Max