source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
SUNDAY, OCTOBER 11, 2026
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  1. 001DSOGamingOCT · 11English

    Clive Barker’s Hellraiser: Revival PC Performance Analysis

    Saber Interactive's Clive Barker's Hellraiser: Revival, powered by Unreal Engine 5.6.1.0, delivers impressive PC performance across a wide range of GPUs, with all tested cards achieving 60 FPS at 1080p Epic settings. The game features excellent optimization, Lumen global illumination, and support for DLSS 4, FSR 3.0, and XeSS 2, though minor traversal stutters occasionally occur.

    By John Papadopoulos
  2. 002Hacker NewsOCT · 10English

    Reverse Engineering Therion's Steal Success Rate in Octopath Traveler

    This article reverse-engineers how Octopath Traveler calculates Therion's steal success rates by analyzing the game's decompiled Blueprint code. The steal probability is determined by a single random roll based on the difference between Therion's effective level and the item's difficulty, mapped through a 7-bucket lookup table that ranges from 3% to 100% success.

    By Alessandro Cuzzocrea
  3. 003DigitalFoundryOCT · 09English

    DF's STAR WARS: Galactic Racer Development Doc Is Now Live

    Digital Foundry published a 52-minute documentary on Fuse Games' STAR WARS: Galactic Racer, featuring interviews with the studio about its development using Unreal Engine 5, technical achievements including 60fps performance and custom lighting solutions for Xbox Series S, and the game's narrative-driven arcade adventure approach.

    By Richard Leadbetter