source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
SATURDAY, SEPTEMBER 19, 2026
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  1. 001Hacker NewsSEP · 16English

    Some things Veloren does differently

    Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture rather than traditional object-oriented design, enabling efficient scaling to 500+ players on a 48-thread server. The developers maintain player-NPC parity by processing both through identical physics, movement control, and skill systems, and employ custom terrain storage solutions called Chonks to optimize voxel data management.

    By agluszak
  2. 002Hacker NewsSEP · 16English

    Some things Veloren does differently

    Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture for superior scalability, treating players and NPCs identically through shared physics and control systems, and employs innovative data storage approaches like 'Chonks' for terrain management.

    By metrofun
  3. 003Hacker NewsSEP · 15English

    Some things Veloren does differently

    Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture for superior scalability, treating players and NPCs identically through shared physics and control systems, and employs a custom terrain storage approach called Chonks to optimize voxel data management.

    By ibobev
  4. 004Hacker NewsSEP · 14English

    Emulating Oxide: How Faux Can You Go?

    Bryan Cantrill, Adam Leventhal, and guests discuss Oxide's VOXEL emulation environment, which enables testing of rack configurations before physical deployment. The show covers key technologies like Falcon, SoftNPU, Hubris, and various Oxide hardware components that accelerate development across multiple domains.

    By tosh