Remedy Entertainment's Control Resonant shifts the studio toward semi-open-world melee action using the Northlight engine. The game achieves impressive lighting and physics but suffers visual compromises on base consoles, including shadow artifacts and poor image quality, though PS5 Pro's ray tracing significantly improves presentation.
KeplerL2, a hardware leaker, published specifications for Sony's rumored PS6 handheld featuring 24GB LPDDR5X RAM, RDNA 5 GPU with 16 compute units, and PSSR 3.0 upscaling with frame generation. Note: KeplerL2 later disavowed the reporting, stating they haven't published new specs in months.
Valve's Steam Frame is a VR headset based on Deck-class PC hardware that can stream or play games standalone, priced at four figures due to component costs. The company prioritized platform experience and native development over cutting features, with Half-Life: Alyx serving as a technical stress test that demonstrated viable standalone performance through driver improvements and architectural optimizations like tile-based rendering and foveated rendering.
Valve's Steam Frame portable gaming device starts at $1059 in the US and £889 in the UK, making it more expensive than the Valve Index VR headset. The device includes a copy of Half-Life: Alyx rebuilt for its ARM processor, with a 1TB model available for $1299 in the US. Pre-orders open with a registration deadline of September 17th, followed by a randomized queue system for fulfillment before year-end.
Valve ported Half-Life: Alyx to Steam Frame, a standalone ARM-based VR headset, despite initial skepticism that it was impossible. Engineers overcame fundamental GPU architecture differences and spent 18 months optimizing drivers and the SteamVR stack, with foveated rendering and eye tracking proving crucial to the project's feasibility. The port's primary value lay in stress-testing Valve's software stack for the new hardware rather than as a commercial product.