source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
TUESDAY, SEPTEMBER 15, 2026
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  1. 001GamesIndustry.bizSEP · 15English

    PlayStation allegedly had "concerns over budget, potential profitability, and exclusivity" over Kojima Productions' Physint

    PlayStation discontinued its involvement with Kojima Productions' Physint due to budget overruns, profitability concerns, and exclusivity constraints, with the studio instead partnering with Xbox to develop the action-espionage title.

    By Sophie McEvoy
  2. 002GamesIndustry.bizSEP · 14English

    New StarCraft title to launch in 2030, will be an open-world FPS

    Blizzard Entertainment announced at BlizzCon 2026 that the next StarCraft title, launching in 2030, will be an open-world first-person shooter rather than a real-time strategy game. Led by Dan Hay, the game will feature character creation, exploration, and a story-driven campaign with a definitive ending, marking the franchise's first new release since 2015.

    By Sophie McEvoy
  3. 003GamesIndustry.bizSEP · 11English

    GTA 6 Netflix preview drove more than 100,000 sign-ups during its six-hour exclusivity window

    Rockstar's Grand Theft Auto 6 preview on Netflix generated over 100,000 US sign-ups during a six-hour exclusivity window on August 27, 2026, marking the platform's third-largest subscriber spike that year. The preview reached 31.1 million views within four days and drove a 33-34% increase in PlayStation and Xbox hardware sales in the UK, demonstrating Netflix's ability to engage AAA gaming audiences through exclusive content.

    By Sophie McEvoy
  4. 004GamesIndustry.bizSEP · 10English

    Almost 1,900 Blizzard workers ratify first union contract with Microsoft

    Nearly 1,900 Blizzard Entertainment workers ratified their first union contract with Microsoft after over two years of negotiations, securing protections for generative AI use, remote work, crediting, and layoffs. The four-to-five-year agreement covers three bargaining units and includes a 60-day notice period for layoffs, severance provisions, and a successorship clause ensuring terms survive if the company is sold. The contract requires human oversight of AI tools and mandates bargaining before implementing AI technology that materially impacts union employees' work.

    By Vikki Blake
  5. 005GamesIndustry.bizSEP · 10English

    Steam achievements for unreleased and unannounced games leak on aggregators such as Exophase and SteamDB

    A bug in Valve's Steam achievement system exposed data for unreleased and unannounced games including Fable, Persona 6, and Kingdom Hearts 4 through aggregator sites like Exophase and SteamDB. The issue occurred after weekly maintenance and made private achievement data accessible via API, though Exophase's owner clarified this was a Valve error rather than a data breach.

    By Sophie McEvoy
  6. 006GamesIndustry.bizSEP · 08English

    FuturLab cuts staff after cancelling non-Powerwash Simulator title

    FuturLab laid off seven employees after cancelling a pre-production game project deemed financially unviable, while maintaining focus on PowerWash Simulator 2 and future prototypes. CEO Kirsty Rigden cited the need to protect the studio's future through difficult early decisions, though anonymous sources reported staff were left without work assignments for weeks before redundancies were announced in July.

    By Sophie McEvoy
  7. 007GamesIndustry.bizSEP · 08English

    Don't Nod warns it may not have enough funding to operate beyond January 2027

    French game publisher Don't Nod warned of material uncertainty regarding its ability to operate beyond January 2027 without additional external financing. The company's cash reserves fell from $17.9 million at end-2025 to $9.3 million by July 2026, while operating revenue declined 56% year-over-year. Don't Nod is restructuring operations in France, potentially cutting up to 90 positions, after major shareholder Tencent declined to provide additional capital.

    By Vikki Blake