Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture for superior scalability, treating players and NPCs identically through shared physics and control systems, and employs innovative data storage approaches like 'Chonks' for terrain management.
Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture for superior scalability, treating players and NPCs identically through shared physics and control systems, and employs a custom terrain storage approach called Chonks to optimize voxel data management.
SpaceTimeDB is a reactive backend platform that combines database, server logic, authentication, and real-time sync in one unified system, eliminating the need for separate web servers, ORMs, or microservices. Designed for AI agents and game developers, it allows code to run directly inside the database in Rust, C#, or TypeScript, providing automatic client synchronization and simplified deployment.
Battle Bot Royale is a multiplayer web game featuring up to 20 players in an arena, with AI bots dynamically filling empty slots. Players queue in FIFO order and are promoted when active players leave.
Sideout is a multiplayer Pong variant playable over SSH where up to eight players control paddles around an octagon, eliminating opponents by letting balls past their defenses. Eliminated players drop hazards to sabotage survivors, and the game runs in rotating rooms with a leaderboard system based on player-chosen names.