Bulkhead CEO Joe Brammer stated that the studio screens job applicants' social media for anti-crunch messaging and will not hire those who have publicly opposed workplace crunch. Brammer defended the practice as transparent studio policy, claiming workers who own company shares receive payouts from successful game launches as compensation for intensive work periods.
Joe Brammer, CEO of Bulkhead studio, apologized after comments about not hiring people who tweet against crunch sparked backlash. He clarified that monitoring applicants' social media was informal discussion about studio culture, and defended Bulkhead's practices including a four-day work week and staff profit-sharing.
Bulkhead CEO Joe Brammer stated the studio deliberately avoids hiring people who publicly criticize crunch, screening social media during recruitment. While acknowledging crunch is inevitable in game development, Brammer emphasized Bulkhead expects hard work and offers share bonuses to compensate, though not all employees receive these benefits.
Wardogs, a tactical shooter from UK studio Bulkhead, sold over a million copies and reached 350,000 concurrent players on its first day in Steam early access, causing server congestion. The game features 100-player three-way matches with vehicle combat and destructible terrain, and is planned for PS5 and Xbox in 2028.
Wardogs, a new FPS from Bulkhead, launched in early access and achieved over 1 million copies sold with 300,000 concurrent players on day one, causing server queues. The game is currently PC-exclusive but planned for PS5 and Xbox in 2028, positioning itself between mil-sim and casual shooter experiences.