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A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
FRIDAY, OCTOBER 9, 2026
  1. 001EurogamerOCT · 08English

    "What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'

    Star Wars: Galactic Racer, developed by Fuse Games (which includes former Criterion staff), channels the beloved "game feel" of the Burnout series while adapting it to Star Wars' decrepit-tech aesthetic. The developers emphasize that game feel—how interactions respond through controller feedback and sensory immersion—is central to their design philosophy, allowing players to feel like skilled pilots navigating a tactile, responsive galaxy.

    By Christian Donlan