A developer describes their approach to PS2 emulation focusing on native resolution super-sampling rather than aggressive upscaling, exploring analog TV emulation and CRT shader simulation to authentically reproduce how PS2 games appeared on period-appropriate displays.
CRTs did smooth pixel art edges, but modern discussions often overstate this effect and ignore that artists developed sophisticated techniques like anti-aliasing and dithering to improve graphics within hardware constraints. The article examines how pixel art was actually created for CRT displays versus nostalgic modern interpretations.