A native PC port of GoldenEye 007 (1997) compiled from decompiled N64 source code, now at v0.3.0 with all 21 single-player missions running at 60 fps on Windows, Linux, and Steam Deck. The port emulates the N64's graphics coprocessor in software and requires users to provide their own ROM; development was assisted by Claude Pro and a local LLM model.
OpenGOAL is a native x86-64 port of the Jak and Daxter series launched in 2020, featuring improved performance, accessibility options, and an active modding community. The project decompiles and recompiles the games in the original GOAL language, enabling players to experience the classics with quality-of-life enhancements and creative modifications.
A complete byte-identical decompilation of Resident Evil 4 for Nintendo GameCube (G4BE08 debug build from November 2004) to C/C++, with all 114 REL overlays and main executable reproducible from source. The project requires original disc images and uses native compilers to match the original binary exactly, with comprehensive documentation of the matching process and compiler-specific techniques.