Kweepa released DOOM64, a demake of the classic 1993 Doom for the Commodore 64, featuring dynamic floor/ceiling height changes, dithered lighting via text display refresh, and hand-tweaked sprites. The project is the second in a planned id Software conversion trilogy, with two versions available optimized for different C64 setups.
A developer documents the creation of a Deltarune Chapter 3 NES demake, discussing their choice of the NES platform due to its resemblance to the game's retro aesthetic, their use of C programming with the MMC1 mapper chip, and technical details about NES cartridge architecture and development tooling.