source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
FRIDAY, OCTOBER 9, 2026
  1. 001DigitalFoundryOCT · 09English

    DF's STAR WARS: Galactic Racer Development Doc Is Now Live

    Digital Foundry published a 52-minute documentary on Fuse Games' STAR WARS: Galactic Racer, featuring interviews with the studio about its development using Unreal Engine 5, technical achievements including 60fps performance and custom lighting solutions for Xbox Series S, and the game's narrative-driven arcade adventure approach.

    By Richard Leadbetter
  2. 002EurogamerOCT · 08English

    "What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'

    Star Wars: Galactic Racer, developed by Fuse Games (which includes former Criterion staff), channels the beloved "game feel" of the Burnout series while adapting it to Star Wars' decrepit-tech aesthetic. The developers emphasize that game feel—how interactions respond through controller feedback and sensory immersion—is central to their design philosophy, allowing players to feel like skilled pilots navigating a tactile, responsive galaxy.

    By Christian Donlan
  3. 003IGNOCT · 08English

    How Star Wars: Galactic Racer Solves One of Driving Games’ Biggest Problems

    Star Wars: Galactic Racer breaks racing game tradition with a run-based career mode featuring meaningful consequences for failure, departing from the rags-to-riches progression formula pioneered by Gran Turismo. The game's design philosophy, developed by Fuse Games, emphasizes risk-reward mechanics borrowed from other genres, offering a refreshing alternative to both hardcore sim racing and the consequence-free Forza Horizon model.

    By Phil Iwaniuk