source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
FRIDAY, OCTOBER 9, 2026
  1. 001EurogamerOCT · 08English

    "What's the point of this if you're not feeling something?" Star Wars: Galactic Racer devs on how they bottled Burnout's magic 'game feel'

    Star Wars: Galactic Racer, developed by Fuse Games (which includes former Criterion staff), channels the beloved "game feel" of the Burnout series while adapting it to Star Wars' decrepit-tech aesthetic. The developers emphasize that game feel—how interactions respond through controller feedback and sensory immersion—is central to their design philosophy, allowing players to feel like skilled pilots navigating a tactile, responsive galaxy.

    By Christian Donlan
  2. 002IGNOCT · 08English

    How Star Wars: Galactic Racer Solves One of Driving Games’ Biggest Problems

    Star Wars: Galactic Racer breaks racing game tradition with a run-based career mode featuring meaningful consequences for failure, departing from the rags-to-riches progression formula pioneered by Gran Turismo. The game's design philosophy, developed by Fuse Games, emphasizes risk-reward mechanics borrowed from other genres, offering a refreshing alternative to both hardcore sim racing and the consequence-free Forza Horizon model.

    By Phil Iwaniuk