source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
MONDAY, SEPTEMBER 21, 2026
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  1. 001Hacker NewsSEP · 21English

    Show HN: I wrote a story you can investigate with Task Manager

    A narrative engine called Pulite allows users to investigate a story through Task Manager, presenting restricted documents and chambers with redacted entries in an interactive format.

    By lateatdesk
  2. 002Hacker NewsSEP · 20English

    Video games inspire great UX (2019)

    A UX designer explores how video game design principles can improve app user experience beyond simple gamification. Through discussions with game designer Raph Koster, the author learns to move beyond copying visual tricks and instead understand deeper game mechanics like low-level design, player agency, and practice-reward systems that could inform better app design.

    By andsoitis
  3. 003Hacker NewsSEP · 19English

    A social network where posts are minigames generated from tweet-sized prompts

    A social network concept where users write tweet-sized prompts that are transformed into playable minigames. Examples include arcade-style action games, puzzle games, and idle incremental games, with prompts iteratively refined through remixing and variation.

    By saint_angels
  4. 004PushSquareSEP · 18English

    The Last of Us Game Director Apologises for Dragging God of War Laufey into 'Boring' AAA Game Discussion

    Bruce Straley, former Game Director at Naughty Dog, criticized modern AAA games for being risk-averse and creatively stagnant, citing God of War Laufey as an example of technically impressive but gameplay-wise uninspired work. He later apologized for dragging the Santa Monica Studio title into the discussion, clarifying his broader point that the AAA industry lacks innovation due to high production costs and executive risk-aversion.

    By Stephen Tailby
  5. 005Hacker NewsSEP · 17English

    I Made Turn-Based Combat into a Database

    A game developer describes converting a hardcoded turn-based combat system into a database-driven architecture, allowing designers to create and modify abilities as data configurations rather than code, eliminating the need for constant engineering involvement in playtests.

    By Louis
  6. 006Hacker NewsSEP · 17English

    Why every software engineer should play Factorio

    A software engineer reflects on how playing Factorio—a factory-building game—teaches practical software engineering concepts like bottleneck analysis, load balancing, queue management, and observability. The game's progression from simple automation to complex systems mirrors real-world software challenges, making debugging and optimization skills intuitive and engaging.

    By ahmedhossamdev