source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
FRIDAY, SEPTEMBER 25, 2026
Hacker News3446X 主题热门3375CNBC64YahooFinance61aihot559to5Mac47Verge47IGN43MacRumors39Kotaku36TechCrunch27Engadget23AndroidAuthority229to5Google21NintendoLife19Eurogamer17ArsTechnica16Guardian16Wccftech15BusinessInsider14Investor'sBusinessDaily14USAToday14FoxBusiness13WarhammerCommunity13Polygon12PushSquare12TechPowerUp12Fortune11Gizmodo10SeekingAlpha10CBS9Mashable9NBC9NPR9VideoGamesChronicle9CNET8CNN8MotleyFool8Gematsu8GSMArena8NintendoEverything8Notebookcheck8VideoCardz8ABC7bgr7BleepingComputer7PureXbox7AppleInsider6CoinDesk6Fox6NewYorkPost6Yahoo6AlJazeera5HollywoodReporter5InsiderGaming5PlayStationLifeStyle5TechSpot5Tom'sGuide5WIRED5Aftermath4Deadline4GamesIndustry.biz4PetaPixel4SamMobile4SlashGear4Conversation4Hacker4UploadVR4404Media3AndroidCentral3AndroidPolice3BellofLostSouls3DroidLife3EventHubs3GameInformer3GearPatrol3Hackaday3HuffPost3Lifehacker3Motor13PCMag3PokeBeach3RockPaperShotgun3RPGSite3SouthChinaMorningPost3Variety3WhatHi-Fi?3WindowsCentral3WSB-TV36abcPhiladelphia2ABC7LosAngeles2AZFamily2Benzinga2ChromeUnboxed2Currently2DaringFireball2DCRainmaker2Futurism2GAMINGbible2HouseDigest2Jalopnik2MyNintendo2Nature2XBOXWire2Pokemon2qz2Road&Track2SeattleTimes2SFGATE2SimsCommunity2TimeExtension2TODAY2TweakTown224/7WallSt.180Level1ageofempires1Alternet1AndroidHeadlines1ArizonaSports1BostonGlobe1BusinessTimes1Yahoo!FinanceCanada1CalMatters1CarBuzz1cbn1ClaimDepot1ColoradoSun1Skin.ClubCommunity1consequence1ChristianScienceMonitor1DailyKos1DarkHorizons1Decrypt1Defense1denver71Designboom1DigitalCameraWorld1DigitalFoundry1DirtonDirt1Draftsim1DSOGaming1Electrek1empireonline1GameGPU1erictopol.substack1Fangoria1ForexFactory1franchisetimes1DetroitFreePress1GameRant1GameWorldObserver1GamingOnLinux1GeekWire1GeekyGadgets1Global1GosuGamers1Gothamist1Hackster.io1Hodinkee1HoustonChronicle1Independent1InsideEVs1InterestingEngineering1investor.costco1Invezz1iPhoneinCanada1LosAngelesTimes1MacObserver1MakeUseOf1Mashed1MLive1MorningBrew1MortgageDaily1Motorsport1MP1st1NBC5Chicago1BloombergLaw1SemiAnalysis1Newsshooter1Newsweek1NintendoWire1nrn1NYT1CrudeOilPricesToday1OneMileataTime1OregonPublicBroadcasting1OregonLive1PersonaCentral1Phoronix1politico.eu1QuantaMagazine1Realtor1RoadtoVR1RockstarINTEL1Salon1SeattleRed1Semafor1SanFranciscoChronicle1SimpleFlying1GhostHowls1Slate1SlippedDisc1SoraNews241SpaceNews1statnews1the5krunner1DailyBeast1DailyMeal1Drive1Hindu1Intercept1Times1TimesofIndia1TimesUnion1TMZ1TopGear1YahooFinanceUK1PCMagUK1Vulture1WCVB1WFMZ1WHYY1WKYT1YGOrganization1YourTango1
  1. 001VideoGamesChronicleSEP · 24English

    Starfield 2 will likely never happen because the first wasn’t ‘anywhere near successful enough’, former dev says

    Kurt Kuhlmann, a former lead systems designer at Bethesda Game Studios, stated that Starfield was not successful enough to warrant a sequel and that a follow-up game could have better realized director Todd Howard's original vision. Kuhlmann criticized design decisions like the underintegrated outpost-building mechanic and noted the team lacked sufficient size to deliver the game's ambitious scope.

    By Chris Scullion
  2. 002PolygonSEP · 24English

    Fire Emblem: Fortune's Weave Punishes You for Playing Favorites

    Fire Emblem: Fortune's Weave rewards balanced team building by making early-game favorites overpowered, then punishes favoritism in Part 2's War Arc with massive unit caps and demanding battles that require a full roster. The game provides leveling mechanics to help catch up underutilized characters, but neglecting recruitment and training creates a difficulty wall.

    By Josh Broadwell
  3. 003KotakuSEP · 23English

    Dragon Age Director Finally Says What Fans Have Been Thinking For Years: The Fade Needs To Go

    Mark Darrah, a former BioWare developer, shared his critiques of the Dragon Age series on TikTok, calling the Fade sequence in Origins "filler" and suggesting it should be cut or significantly reduced. He also proposed changes to Dragon Age II's ending to better reflect player choices and recommended pacing improvements for Inquisition by reducing power requirements and map size.

    By Ash Parrish
  4. 004PolygonSEP · 20English

    Fire Emblem: Fortune's Weave Returns to the Series' Best-Ever Era

    Fire Emblem: Fortune's Weave combines modern social systems with classic gameplay, drawing inspiration from the Game Boy Advance era. Intelligent Systems refined character relationships to be more meaningful, streamlined support conversations, and enhanced mechanics like fog of war and underworld plotting to create a cohesive experience that honors the series' 30-year legacy.

    By Josh Broadwell
  5. 005Hacker NewsSEP · 20English

    Over 10 years later, Gabe Newell's advice to devs still holds up

    Gabe Newell's 2013 advice to game developers about embracing unexpected player actions remains relevant. He cited the assassination of Lord British in Ultima Online as an example of emergent gameplay that developers should celebrate rather than suppress, noting that this iconic moment became more memorable than the game's official storyline.

    By Jody Macgregor
  6. 006VideoGamesChronicleSEP · 19English

    The Last of Us director apologises to God of War Laufey team for citing it while saying AAA experiences are ‘boring’

    The Last of Us director Bruce Straley apologized to Santa Monica Studio's God of War Laufey team after criticizing AAA games as boring in an Edge magazine interview, where he cited their upcoming title as an example. Straley clarified his comments were about industry-wide lack of innovation rather than targeting Laufey specifically, and expressed concerns about the gaming industry's reliance on established formulas and games-as-service models.

    By Chris Scullion
  7. 007IGNSEP · 18English

    The Last of Us Game Director Finds Modern AAA Games 'Boring,' Says He's 'Not Excited' by God of War Laufey's Gameplay

    Bruce Straley, director of The Last of Us and Uncharted, criticizes modern AAA games as boring and risk-averse, citing God of War Laufey as technically impressive but creatively uninspired. He has since left Naughty Dog due to burnout and now develops smaller games at his studio Wildflower Interactive.

    By Cade Onder