DLSS 5 introduces generative neural rendering for real-time interactive graphics, using a one-step diffusion model conditioned on rendered frames and motion vectors to synthesize realistic visual effects while preserving developer-authored content. The system operates within strict frame budgets at up to 4K resolution on GeForce RTX 50 Series GPUs, complementing traditional rendering by applying learned appearance priors from real-world visual data to generate complex effects like subsurface scattering and light scattering.