source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
THURSDAY, SEPTEMBER 24, 2026
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  1. 001MyNintendoSEP · 24English

    Digital Foundry: Fire Emblem Fortune’s Weave is 720p docked, 540p handheld and 30fps, but uses DLSS

    Digital Foundry analyzed Fire Emblem Fortune's Weave on Nintendo Switch 2, finding it runs at 720p docked and 540p handheld at 30fps, with DLSS upscaling boosting effective resolution to 1440p and 1080p respectively.

    By Sickr
  2. 002NintendoEverythingSEP · 23English

    Stellar Blade will let players turn off frame generation on Nintendo Switch 2

    Shift Up will include a toggle to turn off frame generation in Stellar Blade on Nintendo Switch 2, allowing players to reduce input lag and graphical artifacts at the cost of lower frame rates. The developer added this feature based on feedback from the recent demo, as some players experienced performance issues with frame generation enabled.

    By Brian
  3. 003PolygonSEP · 22English

    Fire Emblem Fortune's Weave Spinoff Just Fixed the Game's Biggest Issue

    Fire Emblem Fortune's Weave launched on Nintendo Switch 2 with a new manga adaptation by Kazurou Kyou debuting on the Nintendo Today app. The manga addresses a major complaint about the game by exploring cut protagonists and sub-lords like Talimun, Anatolia, Orchel, and Bertrand, along with their retainers and factions, which lacked sufficient character support bonds in the main game.

    By Aimee Hart
  4. 004NintendoEverythingSEP · 21English

    Video: Stellar Blade Nintendo Switch 2 vs. PS5 graphics comparison

    A graphics comparison video shows Stellar Blade running on Nintendo Switch 2 versus PS5, with the Switch 2 version targeting 60 FPS but experiencing occasional frame drops. Shift Up made visual adjustments including changes to level of detail, shadows, reflections, and water effects to optimize the game for Nintendo Switch 2, launching November 5, 2026.

    By Brian
  5. 005IGNSEP · 21English

    Final Fantasy 7 Revelation Will 'Easily Take Over 100 Hours' for Completionists to Beat, Director Teases

    Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that completionist playthroughs of the remake trilogy's conclusion could easily exceed 100 hours. The 2027 RPG will feature expanded content including mini-games, battles, and exploration areas, with Hamaguchi having completed 46 playthroughs during development. The game will require approximately 200GB of storage and launches April 8, 2027 across PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.

    By Michael Cripe