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VOL. I·NO. 01
TUESDAY, OCTOBER 6, 2026
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  1. 001Hacker NewsSEP · 30English

    Value Noise Derivatives

    This Godot 4.7 shader tutorial extends value noise with derivative calculations to generate proper surface normals for bumpy surfaces. It adds uniform variables for bumpiness and displacement, creates a blend() function to mix pattern samples including their derivatives, and scales the results by frequency.

    By ibobev