source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
SATURDAY, SEPTEMBER 26, 2026
X 主题热门3549Hacker News3487CNBC67YahooFinance58aihot54Verge529to5Mac44IGN42MacRumors40Kotaku35Engadget28TechCrunch279to5Google24NintendoLife21AndroidAuthority20Eurogamer18Guardian18ArsTechnica16PushSquare15Wccftech14BusinessInsider13FoxBusiness13Investor'sBusinessDaily13Polygon13TechPowerUp13Fortune12USAToday12Gematsu11Gizmodo11VideoGamesChronicle10CNN9NintendoEverything9NPR9CBS8CNET8MotleyFool8GSMArena8Mashable8NBC8SeekingAlpha8AndroidPolice7BleepingComputer7Notebookcheck7PureXbox7VideoCardz7WarhammerCommunity7ABC6bgr6Fox6AlJazeera5AppleInsider5CoinDesk5DroidLife5GamesIndustry.biz5HollywoodReporter5NewYorkPost5PetaPixel5PokeBeach5Tom'sGuide5Yahoo5AndroidCentral4GameInformer4InsiderGaming4PlayStationLifeStyle4SlashGear4TechSpot4Conversation4Hacker4WIRED4Aftermath3BellofLostSouls3Deadline3Electrek3EventHubs3Futurism3GAMINGbible3GearPatrol3Hackaday3HuffPost3Lifehacker3Motor13XBOXWire3PCMag3RockPaperShotgun3SamMobile3SouthChinaMorningPost3UploadVR3WhatHi-Fi?3WindowsCentral3WSB-TV3404Media26abcPhiladelphia2ABC7LosAngeles2AndroidHeadlines2AZFamily2Benzinga2ChromeUnboxed2DCRainmaker2Draftsim2HouseDigest2Jalopnik2MyNintendo2Nature2CrudeOilPricesToday2Pokemon2RoadtoVR2RPGSite2SFGATE2SimsCommunity2TimeExtension2TODAY2TweakTown2Variety224/7WallSt.180Level1ageofempires1Alternet1Anthropic1Apple1ArizonaSports1BostonGlobe1BusinessTimes1BuzzFeed1Yahoo!FinanceCanada1CarandDriver1CarBuzz1cbn1CineD1ClaimDepot1ColoradoSun1Skin.ClubCommunity1consequence1CreativeBloq1YahooCreators1ChristianScienceMonitor1Currently1DailyKos1DaringFireball1DarkHorizons1Decrypt1Deseret1Designboom1Dezeen1DigitalCameraWorld1DirtonDirt1DSOGaming1GameGPU1erictopol.substack1ForexFactory1franchisetimes1Futurity1GameRant1GameWorldObserver1GeekWire1GeekyGadgets1Global1GosuGamers1Gothamist1Hackster.io1HoustonChronicle1iLovetheUpperWestSide1InsideEVs1InterestingEngineering1investor.costco1Invezz1iPhoneinCanada1KCRA1MacObserver1Magic:Gathering1MakeUseOf1Mashed1MLive1MortgageDaily1Motorsport1MP1st1mtgrocks1NBC5Chicago1BloombergLaw1Newsweek1NintendoWire1NYT1OneMileataTime1OregonPublicBroadcasting1OregonLive1PersonaCentral1Phoronix1PickupTruck+SUVTalk1politico.eu1Psyche1qz1Realtor1Road&Track1Salon1ScienceDaily1SeattleRed1SeattleTimes1Semafor1SanFranciscoChronicle1YahooFinanceSingapore1SimpleFlying1GhostHowls1Slate1SlippedDisc1SlowBoring1SoraNews241SpaceNews1statnews1YahooTech1the5krunner1DailyBeast1DailyMeal1Drive1Hindu1Intercept1Register1Times1TimesofIndia1TMZ1TopGear1YahooFinanceUK1PCMagUK1Vulture1WCVB1WFMZ1WHYY1WKYT1YGOrganization1
  1. 001Hacker NewsSEP · 23English

    Grit your teeth and ship it

    Building and shipping are distinct skills, and perfectionism often prevents talented programmers from releasing work. The author argues that consistent shipping—accepting flawed but functional output—is more valuable than pursuing unattainable perfection, as quality is unpredictable and practice improves execution.

    By coffee
  2. 002Hacker NewsSEP · 21English

    Grit your teeth and ship it

    Building quality systems and shipping work are distinct skills that often conflict. Gifted programmers, motivated by perfectionism, frequently struggle to release imperfect code, while consistent shipping practice improves both output quality and professional effectiveness regardless of initial self-assessment.

    By sph
  3. 003Hacker NewsSEP · 20English

    Grit your teeth and ship it

    Building and shipping are distinct skills that often conflict: perfectionism that makes great programmers can paralyze them into not releasing work. The solution is to overcome the urge for perfection and ship imperfect work regularly, since publishing frequently produces better results than polishing endlessly, and audience reception is unpredictable.

    By mrkd
  4. 004Hacker NewsSEP · 20English

    Grit your teeth and ship it

    Building and shipping are distinct skills that often conflict; perfectionism in creative work causes talented programmers to delay or avoid shipping code despite quality improvements being possible over time. The author argues that consistent output and publishing imperfect work yields better results than polishing endlessly, citing Ira Glass's insight that good taste creates a gap between early work quality and creator expectations.

    By calvinfo