source&pool
A daily wire of long-form journalism, video, and discourse — filed, tagged, and laid out flat.
VOL. I·NO. 01
SUNDAY, SEPTEMBER 20, 2026
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  1. 001Hacker NewsSEP · 19English

    An open source roguelike adventure through dungeons

    An open source roguelike dungeon adventure game with community forums, IRC channels on libera.chat and Discord for strategy discussion, and a bug reporting system. Players can access the source code and contribute to development.

    By Bluestein
  2. 002EngadgetSEP · 19English

    John Wick as a DVD store operator, a roguelike take on Armored Core and other new indie games worth checking out

    A roundup of indie games includes Emberville, a top-down action RPG blending Diablo-style dungeon crawling with Stardew Valley life-sim elements, and Blackwood: Act One, a hybrid action-life sim where players run a DVD store by day and become a John Wick-like vigilante by night.

    By Kris Holt
  3. 003Hacker NewsSEP · 16English

    Show HN: 2049 - a roguelike that fuses 2048 and Minesweeper

    2049 is a roguelike game that combines 2048 tile-sliding mechanics with Minesweeper mine detection. Players navigate an 8-depth dungeon where tiles merge on movement, hidden mines act as obstacles, and reaching the bottom staircase wins the game. The game runs via CLI or browser (using Pyodide) with no dependencies beyond Python.

    By Skorotkiewicz
  4. 004XBOXWireSEP · 15English

    Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More

    Xbox Game Pass is adding numerous games in mid-to-late September, including Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, Ninja Gaiden 4, and others across cloud, console, and PC platforms. The lineup features action games, survival adventures, puzzle platformers, and roguelikes available to various Game Pass subscription tiers.

    By Mike Nelson; XBOX Wire Editor
  5. 005Hacker NewsSEP · 15English

    I think roguelikes should steal Noita's philosophy

    A roguelike game called Chaos RPG uses real mathematical algorithms instead of dice to determine outcomes, features uncapped stats and procedurally generated spells, and renders everything as particle physics rather than sprites. The game embraces chaos and unpredictability as core design philosophy, with eight classes and no balance constraints.

    By Shmungus