A developer created test environments for Vitest and Jest that enable native GPU testing of WebGL and WebGPU code directly in Node.js without launching a browser, achieving 2.6× faster CI performance compared to headless Chrome. The solution uses the same rendering implementations as Chrome (ANGLE for WebGL, Dawn for WebGPU) and was inspired by a Three.js pull request that moved screenshot generation out of the browser.
A work-in-progress parry-focused game built with ThreeJS where players tap to deflect incoming attacks, with mechanics like flurry carries and a gauge system that fills with three clean parries.
A tool for optimizing Three.js runtime performance within Claude Code development environment.