Veloren, an open-source multiplayer voxel game, uses an Entity Component System architecture for superior scalability, treating players and NPCs identically through shared physics and control systems, and employs a custom terrain storage approach called Chonks to optimize voxel data management.
Bryan Cantrill, Adam Leventhal, and guests discuss Oxide's VOXEL emulation environment, which enables testing of rack configurations before physical deployment. The show covers key technologies like Falcon, SoftNPU, Hubris, and various Oxide hardware components that accelerate development across multiple domains.