Janus is a standalone Go binary that runs GGUF language models locally via Vulkan on AMD/Intel/Nvidia GPUs or CPU, providing an OpenAI-compatible API and web UI without requiring Python, Docker, or Ollama. It supports hot-swapping models, built-in tools for file operations and OCR, and integrates with OpenAI clients like Cursor and Cline.
OpenDLSS is a Vulkan reimplementation of NVIDIA's DLSS 5 neural rendering network that achieves bit-exact parity with the original, using a 71-block Swin/ViT network running FP8 on tensor cores. The project includes a WebGPU port for browser execution and supports benchmarking, profiling, and verification tools on Windows with Ada-generation NVIDIA GPUs.
Spirula Studio is a standalone application that trains 3D Gaussian Splatting models from photos or videos to create textured meshes, supporting NVIDIA, AMD, Intel, and Apple GPUs via Vulkan with efficient VRAM usage and native support for 360° cameras.
Valve has introduced Pyrowave, a new experimental video codec for Steam Remote Play designed for low-latency streaming over local networks. Developed by Hans-Kristian Arntzen, it uses 5-10x more bandwidth than standard codecs but delivers extremely low latency with HDR and Vulkan API support, requiring Gigabit Ethernet connections.
A Linux patch for Unreal Tournament 2003 that enables ultrawide screen support, fixes sound issues, and optionally configures OpenSpy multiplayer. The patch configures windowed Zink rendering, 32-bit OpenAL, and requires manual installation alongside an existing native UT2003 Linux installation.