Blizzard announced World of Warcraft: Forever, a reimagined vanilla WoW experience with new zones, dungeons, races, and evolved gameplay rather than a traditional sequel. Executives explained that a WoW 2 would be impractical given the game's 25-year legacy, robust engine infrastructure, and ongoing Worldsoul Saga storyline, making Forever a more viable way to explore alternative narratives within the established world.
World of Warcraft: Forever will not feature cross-class role combinations like Season of Discovery's shaman tanks, instead prioritizing class identity and simplicity closer to Classic WoW. Every raid tier will offer at least 10-player and 20-player options without flex raiding, mount training will cost more gold, Warlocks remain necessary for party summoning, and add-ons will face retail-style restrictions.
Blizzard Entertainment announced at BlizzCon 2026 that the next StarCraft title, launching in 2030, will be an open-world first-person shooter rather than a real-time strategy game. Led by Dan Hay, the game will feature character creation, exploration, and a story-driven campaign with a definitive ending, marking the franchise's first new release since 2015.