Architecture Deep Dive: Startup Time & Import Optimization

Here's where I started about 4s of cold start for both utility functions and main vex program - just disgusting speed for a cutting-edge agentic runtime.

The difference between main app and utility functions

All utility functions are a shortcuts that usually avoid main program functionality, for example

- --help- just show help message

- --ls- list session, touch only sqlite database

Obviously such functions should work almost immediately. How to speed up utility functionality in this case ? Just bypass main program initialization:

# Main CLI start point

async def run_agent(args):

# ...

# Short circuits for utility functions

if args.init:

init_workspace(console=console)

return

if args.list_sessions:

await list_sessions(settings,console)

return

# Start agent, heavy lift imports

from vex_shell.engine import core

from vex_shell.engine.agent import Agent

tools,mcp_manager = await core.get_tools(settings)

graph = core.build_graph(settings, tools)

agent = await Agent.create(graph, args.session, settings, mcp_manager)All heavy imports occur after utility args checking(from vex_shell.engine import core etc).

Main App Startup Optimization

Okay let's consider that we have blazingly fast utility functions, but what about main app startup ?

Using some extremely useful tools, like tuna and -X importtime. I have investigated which modules slow down startup. Tuna generated visual map showing the exact time required for module imports.

Based on this map, I found several bottlenecks in the codebase.

Type Annotation-Only Imports

During development, module-level imports are often added purely for type annotations:

from vex_shell.utils.config import SettingsEven if Settings is used for type hints only, the entire config module, will still be loaded.

To prevent this unexpected behavior, we can use the following pattern:

from __future__ import annotations

from typing import TYPE_CHECKING

if TYPE_CHECKING:

from vex_shell.engine.agent import Agent

from rich.console import Console

from vex_shell.utils.config import SettingsTYPE_CHECKING evaluates to False during runtime, ensuring these imports are used strictly for static type checking during development. This yields zero resource overhead during execution.

Function-Scoped Imports

Usually we just import most of modules at the top of .py file, but in this case we transfer all imports to application start time. Which isn't always a good choice. Alternatively we can use on-demand imports, thus import module during function call. Of course it will slow down function call time, but we can achieve shorter start time, moving delays to runtime, and it's also worth noting that any imports loaded only on the first call, after modules are already in cache.

def build_graph(settings: Settings, tools:List[BaseTool]) -> StateGraph:

# On demand importing for heavy modules, only when function CALLED

from langgraph.graph.state import StateGraph

from langgraph.prebuilt import ToolNode

from .nodes import llm_call_node, verification_node, should_continue, should_verify

from .state import State

tool_names = [e.name for e in tools]

graph = StateGraph(State)

# LLM Nodes

graph.add_node(

"llm_call", partial(llm_call_node, settings=settings, tool_names=tool_names)

)

graph.add_node("tool_node", ToolNode(tools))

graph.add_node("verification_node", partial(verification_node, settings=settings))

# ...Fun to note

In nodes.py I used from langgraph.graph.state import END

only for END constant, but it leads to a whole module import which consumes 1.36s. By just replacing this import with END = "__end__" I saved this time.

Approximate results

- MCPManager - imported only if defined in CONFIG.toml, saves 1 second.

- Move all annotation-only imports into a TYPE_CHECKINGguard.

- Move all heavy imports inside functions (ChatOpenAI,langchain.messages,etc)

Timings

- Utility functions - -ls/--help/--reset~400ms

- Main app start time (without MCP tools) ~2.1 seconds

- Main app start time (with MCP tools) ~2.7 seconds

Tuna diagrams here

P.S.

VEX shell source code: https://codeberg.org/Enji/vex

Thanks for reading, Bye ₍^. .^₎⟆